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Teclis has also shifted, to the Star Tower off the east coast of Lustria, so his initial concerns are vamps and rats.
#Teclas mortal empires campaign plus
Queek starts play in Karrag Orrud, right at the heel of the World’s Edge Mountains, so he’s in immediate contact with Greenskins and a stone’s throw from the Dwarfs, plus he’s in contention for Karak Eight Peaks along with Skarsnik and Belegar. Worth noting though that there are some interesting switch-arounds for a couple of the New World Lords.
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We have a pretty good track record of tweaking and evolving Warhammer, and we’ll carry on doing that. Designing and playtesting new LL startposes is on our wishlist but first things first, we want the campaign in tip-top starting shape and fun from every angle before we start dicking around with it. Our whole focus right now is getting Mortal Empires in great starting form, which is a massive job as I’m sure you can appreciate. Will any of the Old World Legendary Lords get new start positions? We want them to spend it re-enacting the War of the Beard for shits and giggles, and still realising they’ve still only seen a third of the map. We don’t want an Elf player spending half the game just fighting other elves.
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I’d add that Warhammer’s all about big characters, big wars, big events and epic culture clashes. I can’t stress it hard enough but seeing a 2D representation of landmass just doesn’t prepare you for the sense of scale you experience over the course of a 50-hour-plus campaign. It’d be easy to get side tracked worrying about geographical reduction, but in fact there’s double the region count over Warhammer 1. We’ve been playtesting the shit out of every one of the 35 factions on all the difficulty settings, and I think we’ve got the balance in a good place. And bear in mind we’re building this with WH3 in mind as well. We could’ve added more regions, but there’s a cost to the player in terms of ballooning end-turn times and a less-interesting slog of a campaign. It’s a question of scale versus practicality, and what’s actually fun to play. Yeah, there’s a whole bunch of design involved here but to boil it down, we’re balancing end-turn times with how the Old World fits in with the new territories. So there are some parts of the New World that aren’t in Mortal Empires? I fully appreciate it may look a bit squished from a top-down perspective, but a few turns of playing at ground level are enough to make you realise how massive it is. Pretty bang-on to be honest, but that map doesn’t show you how packed the campaign map really is, how much stuff is in there. How does it compare to the ‘Russian datamine’ map that did the rounds after Warhammer 1 shipped? It’s the most character-heavy, faction-packed and content-dense map we’ve ever made, with 35 different legendary lords playable, and all those lovely new gameplay features from Warhammer II (treasure hunting, new UI gubbins, storms at sea etc). Huge! It’s all of the Old World, obviously with a massively expanded Southlands area, plus areas of Ulthuan, Naggaroth and Lustria. Hi Ian, thanks for taking the time to talk to us!
#Teclas mortal empires campaign series
Mortal Empires is on the way! To follow up on our recent design blog about it ( which you can read here), we sat down with Ian Roxburgh, Game Director on the TWWH series to ask him the HARD QUESTIONS.
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